starsector console command mod. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. starsector console command mod

 
json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also worksstarsector console command mod 0 WIP 7

ago. Clear commands 1. Uploaded: 12 Dec 2018 . FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. I mean what this is perfectly normal I just got super lucky. . Starsector does not, by default, allow itself to be debugged (this is standard for the release/distributed version of programs). Elevate your Starsector gameplay with the [0. Factions without the blueprints can't make your ships anyways. The Hypershunt Tap is a special item. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. Thanks this makes sense. « Reply #1 on: September 01, 2019, 10:49:50 AM ». 4. The mod also has a superboss that you can get legit and doesn't get weaker like the Ziggurat. Needs a console command for a simple bugfix, so you can blast their cities without repercussions and get everyone together to kill them. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. On Linux, it's in the starsector directory. 1. I believe it's "survey /all" and everything is revealed. Here is the modlist I've been using the last week or so after a day or two of vanilla games. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. That command needs arguments to work properly, but the console should tell you that instead of returning an exception. Hi, brand new to Starsector and creating mods (I've installed and played with mods in many games before, but haven't MADE a mod until now). Go to starsector r/starsector. While the commands themselves aren't case sensitive, arguments are. We're going to use the alias feature of Console Commands mod to store all this info for later use. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. 8. There's an example command to spawn planets here, and campaign entities here. * Console command to set character works for AI core captains. ago. Changelog: Spoiler. If you don't use an IDE, simply run gradlew. Next Post [Starsector Mods][0. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). You might have to use it rather liberally,. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. 14 - Extra flavor for ships, crew, and NPCs. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhile not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. level 1. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Some parts of the Mod Pack are stand-alone Uti. Weapon sounds and music ripped straight from the Halo games. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. 96a] Secrets of the Frontier (Prerelease 13. captains and officers), and 3,020 names for stellar objects (i. 04. Kirsala. Dev build (July 12, 2020) Pre-release. 95". Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. xml" using Notepad++. Starsector/Mods/Ship and Weapon Pack/SWP_OPTIONS. There's a lot of commands you can issue, and some are more obvious than others. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place) Add a Comment. "list commands agent" will list all commands that have the word 'agent'. You want the: list ships command. magiclib`. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Awaiting the return of Console Commands author LazyWizard to the. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. I think supplying a exerelinFactionConfig with respective files should fix this. It used to be called Starfarer. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). You could set up temporary tech mining colonies and then abandon them. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. The more commonly balance tweaked information is in the weapon_data. Requires latest LazyLib. One of the “best” mods to use to put on a light show while destroying enemy fleets. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. ini Open with notepad. Can't even find it. Re: How to remove (s) mods / s-mods /smods. Re: [0. I believe it's "survey /all" and everything is revealed. The reason I know this is because I spent all day surveying all of the systems and DID NOT FIND ONE CRYOSLEEPER. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. Elevate your Starsector gameplay with the [0. setRelationship(pirates. This mod adds a developer's console to Starsector that can be summoned with control+backspace. However, it will not work with a LunaLib version less than v1. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. 9. 1a] Starship Legends 1. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. r/starsector • Hello, my fellow war crime enjoyers, I'm back with another batch of photos. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. redduck12 • "mod" "author" • 3 yr. Download Mod. This is installed just like any regular mod. Moasseman • 1 yr. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Installed in ground defenses or heavy batteries. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. 2. On the other hand, Ava. In the "Console Commands mod it shows that the game never really exceeds 4Gb memory and I have 6Gb assigned. Some unique weapons, mostly built-in. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command uses) and uses far less RAM than even the smallest of. json) and changing the value of maxColonySize. r/starsector • Just did my first expedition beyond the Core Worlds. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. 2. Update the mod 2. Scan Those Gates can be safely removed from an active game by running the console command “RemoveScanThoseGates”, saving the game, and then removing the mod. Download Console Commands Mod > Here. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). You can do that without mods by going to the settings file (Fractal Softworks\Starsector\starsector-core\data\config\settings. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. bobkiller410. Console commands mod: "addstablepoint". csv. Using the steps above, this is the list of the ids from the ships in my fleet: ii_matriarch. csv'. ago. 0 - Note-taking and Reminders. Basic Command Behavior. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Namingly Clear, and Clear ships. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Utilities. An unofficial developer's console for Starsector. 05. csv. Put in 1 to guarantee a chance. 1. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. 0 - 2023-06-09. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. Still not easy. That's due to the rewrite of the game's launcher in the last Starsector update. Moasseman • 1 yr. All the above can be performed with no mods required, not even console commands. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. 95. View mod page; View image gallery; Combat Chatter. 6)folder 518KB. OrganEntrepreneur • 1 yr. An unofficial developer's console for Starsector. The console mod is very unlikely to be the culprit behind any crashes while saving. Logged. This is installed just like any regular mod. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. If you go to settings. Forward time to see changes. 1a] Console Commands v2021. As always, this mod requires LazyLib. LazyLib is a library required by most other Starsector mods. zip(Console Commands v2023. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. All updates are save-compatible unless stated otherwise. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). ox. close. lang. ago. csv which defines it's basic information as well as where it's script is. you can use it for many other things as well, like giving yourself specific ships or weapons, or changing. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. For the moment I have to check if the latest version of the mod solves the issue. 12 comissioned crews 1. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. 0 breaking changes. It has a command to add a set amount of ordinance points to all the ships in your fleet. Ships. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. 1st, go to the secret station in the system with the tritachyon patrol. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. 95. The mechanics, theme, and interface of this. Put it in the mods folder and make sure it's tagged in Starsector's launcher. The command hullmods cost 0 ordnance points. 95. An unofficial developer's console for Starsector. ago. While the commands themselves aren't case sensitive, arguments are. 0. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. Do note, however, that it will not fully activate it (e. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. log for more details". 2. Mods are listed in alphabetical order within their. However, this varies depending on your. ago. Afterwards you should be able to get past the loading screen. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Unfortunately there's no way to tell AI-chan that Independent-chan is a friend unless you use the console command mod, easiest is adjust reputation between independent and remnant with "setrelation independent remnant 100" Since you have rev council presumably you have vayra's sector installed. from the list below): Go to the system view and select a planet. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. csv is section on planets. I read about this problem in the forum but here can't be the case (thanks for pointing out though). 95a] ClearCommands 1. This is the first generation Janus Device created by Elissa Zal based on the theories developed by Scylla Coureuse, among others. A few feel good mods which always feel great: -Audio Plus. Put in 1 to guarantee a chance. Compatibility improvements I intend to make once other mods update for 0. You can also add alias spawnstableloc to the start of that command to make a permanent alias. k thx i installed the mod i like i but how long does it take to terraform i. on Today at 12:53:27 PM. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. It used to be called Starfarer. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). Even if you’ve scanned the whole sector, blueprints can be found in ruins. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying. * Fleet intros can have a static effect. Many thanks. 1a] Secrets of the Frontier (Prerelease 10. Can NOT be removed from games in which it was already used, but it can be fully disabled. If you type storage, it open the abandoned terraforming station anywhere you are. Top 2% Rank by size. ago. - turn them from a non-base faction into a full "normal" faction. This mod is not updated for 0. When you find it, it's just as simple as typing "giveship warlord" or something like that. An unofficial developer's console for Starsector. 3. As an industry item added in Version 0. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. How do I add a ship with multiple parts through console commands? Hello all. As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. This (along with many other settings) can be. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. Console Commands has a command for infinite CR. Then just console command yourself all the money and points you need. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. ago. json) and changing the value of maxColonySize. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Bitbucket. !!! An unofficial developer's console for Starsector. You could also use the Console Commands mod. 0:00, Download Mod 1:11, Install Mod 2:19, Using Cheats Files: Console Commands Site Link - Download link -. He means how if you enter a colony that was conquered, say Tri Tach took it. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. Edit: Just a quick follow-up, but here's my exact mod list: Captain's Log, Combat Chatter, Console Commands, DIYPlanets, LazyLib, Nexerelin, SkilledUp, Starship Legends, and ToggleWeaponGroup. . Utilities. Combat Chatter Mod. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. 0. There are console command mod, it allows you to put any command to your game with easy. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Extremely difficult, crazy OP Weapons and ships, like fighting tyranids/zergs. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. LazyLib is a library required by most other Starsector mods. 1MB. 0 14. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. That will add a stable location at the player fleet's current position. e. 04. 2. Autosave. It is fun now!!!!If you are playing with mods do List conditions with the Console command mod. Elevate your Starsector gameplay with the [0. 0 WIP 7. ago. Pretty good modlist IMO, I'm enjoying it. 1 - Create all your planets using the spawnplanet command. Run this runcode with console commands. Requires. 3 - Use "save copy" to create a new save file. Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. Common Radar. There is dev mode, which lets you do some things. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. v1. Not in vanilla,. Last Update: 06 May 2023. The only evidence that it even exists is the anargaia rift and the anargaia industry. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Individual modules are. Vanilla has a lot of mechanics to master as it is, and mods usually add a fuck ton of new ships and weapons to the game. A memory leak in a mod is causing Starsector to crash. Make sure you make a backup first, in case you do anything wrong. For just the hull you'd enter "addship paragon_Hull". Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportRe: [0. ii_dictator. Diable Avionics 3. Main article: Console commands. Now, the problem would be the balance and being able to leave it around a planet to exploit. 26. You can then select which mod (s) you want to run with in the launcher. All planets have a random number of planetary features which increase the number of districts a world can support. Find the line that starts with "Automated Ship". xml, then search for the name of the ship. 95a] Console Commands v2021. With an alias, spawnstableloc will work as shorthand for the full command. e. Adraius • 8 yr. Step 5: Press Enter. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. 95. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Dunno if it's possible. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. While the commands themselves aren’t case sensitive, arguments are. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. . made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed. An unofficial developer's console for Starsector. level 2. Before the Collapse, the S. The a replacement of the dc motor is included in the repair kit. The only ways I know without tinkering with config files are the console commands mod and epta tech. Storageclear says the same thing. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. 96a] Console Commands v2023. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. Re: [0. Hullmods need an entry in hull_mods. Click on the planet (or sun or astroid) within the system you want to edit. I personally refuse to use this mod's weapons for my fleet, because it invalidates other mod's weapons and ships. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. - ModInfo, shows detailed info about a mod, including what ships, fighter. Now, the problem would be the balance and being able to leave it around a planet to exploit. Console Commands. and the Console Commands mod which allows a lot more. It also adds dependency tags to mod_info. _M00NB34M_ • 4 yr. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds A new version of the console is up, get it here. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. You could use the console mod to give yourself XP to get back to your same level. Usually factions will have a package or two, so those should set you up. Oh another thought, you can download the Console Commands mod and type “survey all”, open the planets menu, and it’ll show you all of the planets. Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making the removal of them cost like 5-10x the hull's base price. StormGod is a part of that second mod. It also includes one new low-tech light capital to give the Hegemony a fighting chance. Fix All Empty Planets 1. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. While the commands themselves aren't case sensitive, arguments are. · 2y. Stacks well with +20% to performance from a level 5 pilot. It allows you to search for officers and their locations. Only provided here for convenience, not quality-checked or otherwise endorsed. Starsector > Mods > [0. e – Console Commands for. To install the mod, simply download the . via console commands mod) and press K, it will give you 25000 credits per each keypress: Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. getId(), -0. -Interesting Portraits Pack. 25…. I did this with a new game because I thought it was not save game compatible, same issue. • 4 yr. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. With Console Commands enabled, pull up the console and enter. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. Janus Device. WhichMod by theDragn is. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. Choose your faction (or establish your. There probably is, I just don't know of one. Nanoelite001 • 2 yr. Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. Just copy and paste it into console. Haven't used dev mode or console commands in the whole playthrough. VengefulJeweddit • 1 yr. I guess that's kinda Rimworld Reply reply. scarface2cz. It has a command to add a set amount of ordinance points to all the ships in your fleet. -Combat Chatter. innovateBC [optionalChance], if Console Commands will simualte an event. LordOhnose • 6 mo. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. Cool: Regulates. ago. Choose from the options below. Download console commands mod. 1M credits from your wallet in return to make it look like you paid for the construction fee. It doesn’t consume it.